An assignment from my second year, tasked to create a small functional 3D game using the university's general framework. This game was created in VS using Abertay’s GEF library and the Box2D physics engine. In the game the player is a little duck in a pond, being attacked by enemies (currently just cube models) that spawn on four edges of the map. To kill them, the player must shoot them with little bullets. The goal is to survive for as long as possible with the three lives the player is given. When the player dies their score is displayed on an end screen and they have the option to play the game again which sends them back to the main menu to so they can reset the settings if they choose.
Coded in C++
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